The Exodus
Four actions a turn. The sun won't wait for a fifth.
An engine-building card game where a lone commander makes impossible choices against a dying clock, and every resource spent is felt.
What you get
A focused update path for The Exodus.
Earth is failing. The generation ship isn't finished. You have four actions per turn and a sun timer that never blinks.
This is engine-building with weight. Every Installation you place reduces tomorrow's delivery cost — pride compounding turn over turn. But the bank is limited. The ore you can't reach is simply gone. Contested sections deny you passive income while someone else quietly wins the silent war for the deck you needed.
Nothing hides on this board. Everything is on the table except the order of shuffled cards. When you lose, you lose to a decision you made — not a secret someone kept. That clarity is the whole point.
Playing alone? Ghost Protocol is a real mechanical opponent, not filler. The lone-pilot fantasy is built in, not bolted on.
We're opening early access soon. Leave your email and we'll bring you in when the airlock opens — and tell you straight when the comeback delivery is ready to test.